Thursday, April 24, 2025

How to make a compelling roleplaying character.


 Character Creation Guide

  1. Establish the Fundamentals:

  • What is your character's race? (Consider typical societal roles and expectations for this race in the campaign setting.)

  • What is your character's class? (How did they come to this profession or calling? What was their training like?)

  • What is your character's background? (What was their life like before adventuring? What skills and connections did they gain?)

  1. Understand the Campaign Context (Collaborate with your DM!):

  • What is the campaign setting? (What are the dominant cultures, religions, and political forces? How does your character fit into this world?)

  • What are the major themes of the campaign? (How can your backstory connect to these themes?)

  • What is your character's starting level? (Your backstory should be appropriate for their current level of experience.)

  • Are there any existing party dynamics or opportunities for connections with other player characters?

  1. Delve into Origins and Upbringing:

  • Where and when was your character born? What was their early life like?

  • What was their social standing? What kind of community did they grow up in?

  • Who were their parents or primary caregivers? What were their professions and personalities? What is your character's relationship with them?

  • Did they have any siblings or close childhood friends? What are their current statuses?

  • What kind of education or training did they receive (formal or informal)?

  1. Explore Significant Relationships:

  • Who are the most important people in your character's life (past and present)?

  • Are these individuals still alive? If so, where are they and what are they doing?

  • What are the nature of these relationships? (Loving, strained, supportive, etc.)

  • Do they have any mentors, rivals, or enemies from their past?

  1. Define Motivations and Goals:

  • Why did your character choose the life of an adventurer? What event or series of events led them down this path?

  • What are their short-term goals? (What do they hope to achieve in the immediate future?)

  • What are their long-term goals? (What are their ultimate aspirations?)

  • What are their ideals? What principles guide their actions?

  1. Identify Pivotal Life Events:

  • What are the most significant events that have shaped your character's life?

  • Have they experienced any traumatic events or significant losses? How did these experiences affect them?

  • What are their moments of greatest triumph and deepest regret?

  • Did they make any significant choices or sacrifices in their past?

  1. Uncover Secrets, Flaws, and Regrets:

  • Does your character have any secrets? (Consider if you want to share these with the DM or keep them private.)

  • What are their flaws? (These should be more than just mechanical disadvantages; think about personality flaws, fears, or compulsions.)

  • What are their bonds? (What people, places, or ideals do they care deeply about?)

  • Do they have any lingering regrets from their past?

  1. Connect to the Campaign:

  • Are there any people, places, or organizations from your backstory that the DM could potentially incorporate into the campaign?

  • Why is your character with the adventuring party? What are their initial reasons for working with them?

  • How does your character feel about the current situation or the overall goals of the campaign (as you understand them at the start)?

  1. Refine and Collaborate:

  • Review your backstory. Is it concise and engaging? Does it provide enough detail without being overwhelming?

  • Share your backstory with your DM and be open to feedback and suggestions. They may have ideas on how to integrate it even further into the campaign.

Be flexible! Your backstory might evolve as the campaign progresses and you learn more about the world and your character's place in it.

Dragons Ascendant and Farewells: The Latest Stirrings in the Roleplaying World!



Greetings, brave adventurers! Your friendly neighborhood DM (and chronicler of all things D&D) is here with two pieces of news that are sure to make your dice clatter—Wizards of the Coast has unleashed Dragon Delves, their new anthology of dragon-centric adventures, and the D&D community is also bracing for a bittersweet farewell to a legend: Jeremy Crawford is leaving his post at Wizards later this month. Let’s unpack the fire and fury, the hoards and the heartache!


Dragon Delves: A Treasure Trove of Scale and Fury

Who doesn’t love a dragon? They’re the ultimate villains, the ultimate challenges, and the ultimate excuses to say lines like, “I shall feast upon your bones!” Now, Dragon Delves promises to be the ultimate dragon-filled anthology for Dungeon Masters craving chaos. Think of it as a Choose Your Own Adventure for DMs, packed with lairs, quests, and encounters featuring every dragon variant from the Elemental Evil to the Tiamat Cult (and yes, that includes the rare and oh-so-dramatic Doomwrought metallic dragon).

The anthology isn’t just for high-level campaigns either. From a young white dragon’s first hoard to a lich-king’s red dragon steed, these adventures span encounters for characters of all levels. Whether you’re running a one-shot for new players or a climactic final battle for seasoned heroes, Dragon Delves aims to be your go-to toolkit.

Speculation Alert: Rumor has it the anthology includes a solo adventure where players can become dragonborn (or dragon-kin) for a session. Imagine the RP opportunities! “I used to be a humble farmer… until I absorbed this ancient dragon’s soul.” Cue dramatic sigh.


Jeremy Crawford: A Dragon’s Legacy Flies On

Now, onto heavier wings: Jeremy Crawford, D&D’s lead rules designer and the mastermind behind decades of official rulings, Sage Advice, and Tasha’s Cauldron of Everything, is departing Wizards of the Coast later this month. This isn’t just a passing cloud—it’s a storm.

Jeremy’s fingerprints are on nearly every corner of 5th Edition. From clarifying “opportunity attacks” to advising on how many hit dice a Tiamat actually has, his work has been the bedrock of rulings for players and DMs alike. His Twitter threads were like dragon hoards of knowledge, and his voice in rulebooks gave the game cohesion.

While the D&D community is hurting, let’s also celebrate his legacy. Jeremy’s influence will endure in every “Well, Crawford said…” debate at your table, every homebrew creature that’s balanced “because Jeremy would’ve hated it otherwise,” and every time a player argues about spellcasting while grappling.


The Dragon and the DM: A Call to Adventure

So where does this leave us? Dragon Delves is a chance to embrace the ancient, fiery heart of D&D—dragons as both foes and folklore. And Jeremy’s departure? It’s a reminder to savor the storytellers who shape our games. Let’s raise a mug of ale to both the new adventures and the man who helped craft so many of them!

What’s Next?

  • Pre-order Dragon Delves details are still hazy (expect a reveal soon), so stay tuned for updates.
  • Wondering who’ll fill Jeremy’s shoes? The internet’s buzzing—maybe you’ll be the next Sage Advice influencer?

Until then, keep your wits sharp, your dice rolling, and your hoards… err, treasure management in check.


Final Word: Whether you’re battling a green dragon’s swamp or mourning a gaming legend, remember: even dragons must fly on. Keep adventuring!

P.S. – Comment below with your favorite dragon-themed D&D story, and maybe I’ll weave it into a future blog. Or just rant about dragon hoarding ethics. Either way, let’s chat! 🔥🐉


Your friendly (and mildly draconic) blogger
(DM’s tip: Always check the ceiling for hidden dragon traps before starting a session.)

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